Earthbenders share many of the same fundamental techniques as waterbenders, but their domain is quite different and more readily accessible. Earthbenders dominate the ground and the subterranean, having abilities to pull columns of rock straight up from the earth or drill their way through the mountain. They can also launch themselves through the air using pillars of rock and do not hurt themselves provided they land on something they can bend.
No Fall Damage
As a passive ability, Earthbenders will not take fall damage if they land on a block they can bend. For a list of blocks than an Earthbender can bend, look further down on the page, or check your config file.
In the config.yml file, there is an option to allow Earthbending to revert. You want to look at the following two options:
Reverse-Earthbending: true Reverse-Earthbending-Check-Time: 500000
If Reverse-Earthbending is set to false, then you can ignore the second option. If it is set to true, then the second option will be how often it checks to remove Earthbending. This is in milliseconds. In the above example, it will check to revert Earthbending every 8 and a half minutes-ish.
Depending on the server size, you may want to change this option around a bit. The more Earthbending it removes, the more you can expect it to temporarily effect performance. If you set this to false, it wont check period. Meaning when you DO turn it on, all prior earthbending will stay.
Please Note: The check time just means every time it will check. Doesn't mean that Earthbending will be around for that long, it depends on how long until the next check.
In the config.yml file, you can change which blocks Earthbenders can bend. This could be useful if you wanted to remove / add some more blocks, otherwise you can leave it default. If you wanted to add metalbending, make items like IRON_BLOCK bendable.
Example: (Not Default)
Option: EarthBendable: - STONE - CLAY - DIRT - GRASS - GRAVEL - SAND - SANDSTONE